Two new maps, Line of Control and Floral by mahks, and both require some tough strategic decisions!
Two new maps, Line of Control and Floral by mahks, and both require some tough strategic decisions!
Fixed two bugs that would incorrectly mark a unit as exhausted after attacking.
Hexfray has a new tutorial in the game lobby to make the first steps of new players easier.
Implemented two improvements/fixes in the game UI (Can't select some replacement troops):
Added Training Camp by mahks plus also fixed the order of maps in the New Game menu and made this map the first, followed by Toxic Waltz. Thanks for the great maps!
Good idea putting in on finished games too!
I added a brief Code of Conduct to the pinned topic Welcome to Hexfray's Discourse forum to make sure we’ll be building the right community.
Added two notifications:
On a related note, the task to batch notifications and thus reduce the number of emails (see Email spam) is nearing the top of the todo list.
Added siege effect Feature request : Siege effect It is documented in the “How to play” section in the lobby: “You get 100 per owned base which is not occupied by the opponent”.
Matchmaking has been changed to no longer match you with players you are currently playing with, which will make it easier to meet a variety of players.
Income from bases is now configurable for each map in the map editor, which allows for wider range of interesting maps.
Earlier this week the website dropped /#/
from its addresses and simultaneously fixed a few routing bugs (centered around the “back” button not working).
Following up on base income configuration per map, initial credit of players is now configurable in the map creator as well (Game creation options thread).