Am I correct that units never regain HP?
I tried placing damaged units on a base, but they did not gain any.
Am I correct that units never regain HP?
I tried placing damaged units on a base, but they did not gain any.
Correct. There isn’t such a feature at the moment. I’ll put it on ideas list.
I can think of a few options that could be implemented:
The options introduce a dilemma. Do damaged units stay and fight and die or retreat for a benefit later?
Since you would not use your forward bases for repair, the units would have to travel to the rear.
If one does repair at a forward base it prevents new production there.
If you do decide to add this, I suggest the HP gain is done at the start the turn, giving the opponent the chance to destroy it on their turn.
Related ideas:
I’m not so keen on the medic unit, as it defeats the requirement of unit withdrawal to repair. Unless it only repairs infantry and slowly +1HP. Then you could still require armour to repair at a base or repairbase.
I really like repair base concept. This would limit the repairs to only a few locations rather than all the bases, much better for strategy. As for the Icon, you could just modify the base to replace the sat with a cross at least until an artist can do it justice.
Another option would be for normal base to repair at +1 HP and repairbase at +2 or +3 HP
Of the suggestions I vote for the repairbase only +1HP 10c cost or +2hp and 20c.
The cost thing is interesting, infantry effectively cost more to repair than build, 1c per HP but build @ .75c per HP, while tanks cost 2.5c per HP, so one has very good reason to repair tanks. Makes for really interesting decisions.