Gameplay
Topic | Replies | Views | Activity | |
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About the Gameplay category
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1 | 345 | October 20, 2019 |
Base capture causes tipping point
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5 | 342 | February 13, 2021 |
Income hexes
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4 | 560 | January 16, 2021 |
The SUV buff
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7 | 957 | January 3, 2021 |
How about an engineer unit?
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1 | 285 | December 12, 2020 |
Game creation options thread
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3 | 555 | October 10, 2020 |
Per turn income indicator
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2 | 542 | September 26, 2020 |
Ingame chat
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5 | 319 | August 28, 2020 |
Feature request : Siege effect
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4 | 535 | August 23, 2020 |
The timer is annoying
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8 | 970 | August 23, 2020 |
Can't select some replacement troops
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9 | 746 | July 26, 2020 |
QoL suggestions
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16 | 324 | July 25, 2020 |
Manual "Skip turn" button
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9 | 546 | July 24, 2020 |
Is a choice of sides / colour at the game beginning possible?
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5 | 553 | July 14, 2020 |
Move & fire indicator
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2 | 302 | July 8, 2020 |
Base capture progress
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6 | 294 | June 27, 2020 |
Replay function
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2 | 294 | June 23, 2020 |
Do units repair?
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5 | 295 | June 21, 2020 |
Blue first move always
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4 | 533 | June 20, 2020 |
Opponent should have first move
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4 | 507 | June 18, 2020 |