Gameplay
Topic | Replies | Views | Activity | |
---|---|---|---|---|
About the Gameplay category
|
1 | 396 | October 20, 2019 | |
Base capture causes tipping point
|
5 | 390 | February 13, 2021 | |
Income hexes
|
4 | 640 | January 16, 2021 | |
The SUV buff
|
7 | 1105 | January 3, 2021 | |
How about an engineer unit?
|
1 | 336 | December 12, 2020 | |
Game creation options thread
|
3 | 626 | October 10, 2020 | |
Per turn income indicator
|
2 | 626 | September 26, 2020 | |
Ingame chat
|
5 | 358 | August 28, 2020 | |
Feature request : Siege effect
|
4 | 623 | August 23, 2020 | |
The timer is annoying
|
8 | 1153 | August 23, 2020 | |
Can't select some replacement troops
|
9 | 856 | July 26, 2020 | |
QoL suggestions
|
16 | 367 | July 25, 2020 | |
Manual "Skip turn" button
|
9 | 645 | July 24, 2020 | |
Is a choice of sides / colour at the game beginning possible?
|
5 | 633 | July 14, 2020 | |
Move & fire indicator
|
2 | 346 | July 8, 2020 | |
Base capture progress
|
6 | 336 | June 27, 2020 | |
Replay function
|
2 | 338 | June 23, 2020 | |
Do units repair?
|
5 | 335 | June 21, 2020 | |
Blue first move always
|
4 | 614 | June 20, 2020 | |
Opponent should have first move
|
4 | 575 | June 18, 2020 |