These would be options the map creator sets.
- Starting coins
- Base income value
- Victory conditions :
– All bases
– Minimum bases
– Coins accumulated - Permitted units
These would be options the map creator sets.
There could be some kind of “domination” mode, basically combining all previous suggestions into one. Let’s say it could work this way - for basically everything you have (units, bases, coins etc.) you get a number of points. For your troppers, you get 1 point for every HP remaining, for your tanks, you get 3 points for each HP point remaining, for each base you get 200 points, for each coin saved you get 1 point. Or something like that. The final values would determine the balance between all fighting sides - player 1 has 5638 points, player 2 has 3687 points. Victory settings could be set as a certain point difference (i.e. difference of 100 % between both scores). This kind of “domination” would be great for large maps as well as for maps with multiple players (surely to be implemented).
A bit difficult to explain, plenty of background work, but I think it would make a fine addition if set properly. As attacking is beneficial in terms of points gained/lost, it would encourage aggressive play I believe, instead of just sitting on our asses saving coins.
These two are now done.
I am keen on the other suggestions here too.