A new map by mahks, Damned River has been added, thanks mahks!

      
    A new map by mahks, Damned River has been added, thanks mahks!

Undo button has been added. For now it’s possible to undo the very last piece movement (this might get extended to building new pieces or more than just the last move).
Also fixed a bug which allowed pieces to travel farther than was intended under certain conditions. (Perhaps notably for the programmers among you, this bug would have been prevented by linear types.)
Implemented a map editor indent detecting fix, see
A new map by mahks, North Africa has been added, thanks mahks!
Also fixed several bugs over the past few days, most notably in matchmaking and credit calculation on the client.
An indicator now shows which units have attacked in the current round, as suggested in Move & fire indicator.

Two new maps, Line of Control and Floral by mahks, and both require some tough strategic decisions!
 
Fixed two bugs that would incorrectly mark a unit as exhausted after attacking.
Hexfray has a new tutorial in the game lobby to make the first steps of new players easier.

Implemented two improvements/fixes in the game UI (Can't select some replacement troops):
Added Training Camp by mahks plus also fixed the order of maps in the New Game menu and made this map the first, followed by Toxic Waltz. Thanks for the great maps!

Good idea putting in on finished games too!
I added a brief Code of Conduct to the pinned topic Welcome to Hexfray's Discourse forum to make sure we’ll be building the right community.
Added two notifications:
On a related note, the task to batch notifications and thus reduce the number of emails (see Email spam) is nearing the top of the todo list.